Check out our event speaker decks.
Player Engagement: The Good, The Bad and The Great
Dr Isaac Roseboom, Chief Product Officer, deltaDNA
80% data 20% luck: How to make profitable games in 2019
Mark Robinson, CEO, deltaDNA
Analytics: going from crushing candy to delivering dinners
Vince Darley, VP Growth, Deliveroo
80% data 20% luck: How to make profitable games in 2019
Dr Isaac Roseboom, Chief Product Officer, deltaDNA
Analytics – How and why you are making a mess of it and ruining your analysts’ lives
Dr Dan Bergin-Holly – Product Lead, Exient
How to make globally successful kids’ games
Matt Sheppard – Technical Solutions Manager, Turner
GDC 2018 – 10 post launch CRM strategies you need to know to maximize revenues
Mark Robinson and Isaac Roseboom – deltaDNA
UK GIAF Fall 2017 – Video Advertising Strategy For F2P Mobile Gaming
Sharon Biggar – Chief Analytics Officer, SocialPoint
iGaming Business Webinar – Driving loyalty in online casinos
Mark Robinson – CEO, deltaDNA
UK GIAF Fall 2017 – Important Trends in Ad Strategies and How To Benefit From Them
Isaac Roseboom – Chief Strategy Officer, deltaDNA
iGaming Business Webinar – Achieving better engagement and LTVs by combining gamification and real-time marketing
Mark Robinson – CEO, deltaDNA
iGaming Business Webinar – Real-time approaches to fraud and social responsibility
Mark Robinson – CEO, deltaDNA
UK GIAF: Spring 2017 – What the best games know that the rest don’t
Isaac Roseboom – Head of Insight, deltaDNA
UK GIAF: Spring 2017 – Understanding and improving games through machine learning
Natasha Latysheva – Data Scientist, Jagex
iGaming webinar – Using gamification and personalisation to enhance player value
Mark Robinson – CEO, deltaDNA
iGaming webinar – Real time player management lessons from social casino
Isaac Roseboom – Head of Insight, deltaDNA
GDC 2017 – What the best games know that the rest don’t
Isaac Roseboom – Head of Insight, deltaDNA
GDC 2016 – Top soft launch strategies for awesome metrics
Mark Robinson – CEO, deltaDNA & Stefano Melucci – VP Product, Thumbspire
UK GIAF: Summer 2015 – Trends in game analytics: What’s happening and why?
Heather Stark – Analyst, Kirnan Limited
USA GIAF: Spring 2015 – The analytics journey at FunPlus
Deniz Gezgin – Studio Lead, FunPlus
Game Connection Paris 2016 – Making games pay: data secrets for game monetization
Mark Robinson – CEO, deltaDNA & Sara Bayley – Data analyst, Genera
UK GIAF: Summer 2015 – From data science to data impact
Volodymyr (Vlad) Kazantsev – Head of Data Science, Product Madness
USA GIAF: Spring 2015 – Demystifying data
Pallas Horwitz – Data Scientist, Blue Shell Games
UK GIAF: Winter 2015 – Analytical techniques: A practical guide to answering business questions
Fred Easey – Head of Analytics, Space Ape Games
USA GIAF: Fall 2015 – Lean analytics
Will Perone – CTO at Wicked Fun
USA GIAF: Winter 2015 – The secrets to successful F2P ad monetization
Mark Robinson – CEO at deltaDNA
UK GIAF: Winter 2015 – Slot machines: Tweaking randomness in social casino
Juan Gabriel Gomila Salas – CEO, Frogames
USA GIAF: Winter 2015 – Measuring Collaboration in a Multiplayer Game
Deirdre Kerr – Associate Research Scientist at Educational Testing Service (ETS)