Enjoy our library of past event recordings.
These are updated regularly so check back soon!

UK GIAF Q&A: The 3 reasons why games fail and how you can avoid them!

Franco Spina, Senior Game Designer, deltaDNA

UK GIAF Q&A: Life in the Fastlane

Fred Easey, Head of Analytics, Space Ape Games

UK GIAF Q&A: Understanding and measuring in-game social networks

Lee Gumbrell, Data Scientist at First Touch Games

UK GIAF Presentation: The 3 reasons why games fail and how you can avoid them!

Franco Spina, Senior Game Designer, deltaDNA

UK GIAF Presentation: Life in the Fastlane

Fred Easey, Head of Analytics, Space Ape Games

UK GIAF Presentation: Understanding and measuring in-game social networks

Lee Gumbrell, Data Scientist, First Touch Games

UK GIAF Q&A: Analytics: How & why you are making a mess of it and ruining your analysts’ lives

Dr Dan Bergin-Holly, Product Lead, Exient

UK GIAF Q&A: Freeblade – A retrospective

Dan Parkes, Data Scientist/Sound Engineer, Pixel Toys

UK GIAF Q&A: How to make globally successful kids’ games

Matt Sheppard, Technical Solutions Manager, Turner

UK GIAF Presentation: Analytics: How & why you are making a mess of it and ruining your analysts’ lives

Dr Dan Bergin-Holly, Product Lead, Exient

UK GIAF Presentation: Freeblade – A retrospective

Dan Parkes, Data Scientist/Sound Engineer, Pixel Toys

UK GIAF Presentation: How to make globally successful kids’ games

Matt Sheppard, Technical Solutions Manager, Turner

UK GIAF Q&A: Video advertising strategy in F2P mobile gaming

Sharon Biggar, Chief Analytics Officer, SocialPoint

UK GIAF: Video advertising strategy in F2P mobile gaming

Sharon Biggar, Chief Analytics Officer, SocialPoint

UK GIAF: Important trends in ad strategies and how to benefit from them

Isaac Roseboom, Chief Strategy Officer, deltaDNA

UK GIAF Q&A: What the best games know about analytics that the rest don’t

Isaac Roseboom, Head of Insight, deltaDNA

UK GIAF Q&A: Understanding and improving games through machine learning

Natasha Latysheva, Data Scientist, Jagex

UK GIAF Q&A: Harnessing the power of data in real-time multiplayer games

Fred Easey, Head of Analytics, Space Ape Games

US GIAF Q&A: Overview of new developments and recent trends in mobile marketing

Henry Oh, VP of Sales and Operations, Tenjin

US GIAF Q&A: Making games pay – Data secrets for monetization

Mark Robinson, CEO, deltaDNA

UK GIAF panel: The future of game monetization

Craig Albeck, Paul Simon and Spike Laurie Host: Chris Wright

UK GIAF Q&A: Lessons so far from the Saga of 300 Million Players

Vince Darley, Chief Data Scientist, King

UK GIAF Q&A: There and back again – Being 3D in a 2D world

Barry Hoffman, Chief Strategy Officer, Zerolight

UK GIAF: Lessons so far from the saga of 300 million players at King

Vince Darley, Chief Data Scientist, King

US GIAF: Measuring collaboration in a multi-player game

Deirdre Kerr, Associate Research Scientist, ETS

UK GIAF Q&A: Generating insights from analytics & the key challenges encountered

Fred Easey, Head of Analytics, Space Ap Games and Juan Gabriel Gomila Salas, CEO, Frogames

UK GIAF: A practical guide to answering business questions

Fred Easey, Head of Analytics, Space Ap Games

UK GIAF: Tweaking randomness in social casino

Juan Gabriel Gomila Salas, CEO, Frogames

UK GIAF: What to do with data from 1 billion devices in China?

Peter Warman, CEO and Co-founder, Newzoo

UK GIAF: From data science to data impact – On many ways to segment players

Volodymyr Kazantsev, Head of Data Science, Product Madness

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