UK GIAF Q&A: Moving beyond gameplay: understanding gamers’ online behaviours and industry trendsIrina Ionescu, Insights Manager, Google
UK GIAF Presentation: Analytics: going from crushing candy to delivering dinnersVince Darely, VP Growth, Deliveroo
UK GIAF Q&A: The 3 reasons why games fail and how you can avoid them!Franco Spina, Senior Game Designer, deltaDNA
UK GIAF Q&A: Understanding and measuring in-game social networksLee Gumbrell, Data Scientist at First Touch Games
UK GIAF Presentation: The 3 reasons why games fail and how you can avoid them!Franco Spina, Senior Game Designer, deltaDNA
UK GIAF Presentation: Understanding and measuring in-game social networksLee Gumbrell, Data Scientist, First Touch Games
UK GIAF Q&A: Analytics: How & why you are making a mess of it and ruining your analysts’ livesDr Dan Bergin-Holly, Product Lead, Exient
UK GIAF Q&A: How to make globally successful kids’ gamesMatt Sheppard, Technical Solutions Manager, Turner
UK GIAF Presentation: Analytics: How & why you are making a mess of it and ruining your analysts’ livesDr Dan Bergin-Holly, Product Lead, Exient
UK GIAF Presentation: Freeblade – A retrospectiveDan Parkes, Data Scientist/Sound Engineer, Pixel Toys
UK GIAF Presentation: How to make globally successful kids’ gamesMatt Sheppard, Technical Solutions Manager, Turner
UK GIAF Q&A: Video advertising strategy in F2P mobile gamingSharon Biggar, Chief Analytics Officer, SocialPoint
UK GIAF: Video advertising strategy in F2P mobile gamingSharon Biggar, Chief Analytics Officer, SocialPoint
UK GIAF: Important trends in ad strategies and how to benefit from themIsaac Roseboom, Chief Strategy Officer, deltaDNA
UK GIAF Q&A: What the best games know about analytics that the rest don’tIsaac Roseboom, Head of Insight, deltaDNA
UK GIAF Q&A: Understanding and improving games through machine learningNatasha Latysheva, Data Scientist, Jagex
UK GIAF Q&A: Harnessing the power of data in real-time multiplayer gamesFred Easey, Head of Analytics, Space Ape Games
US GIAF Q&A: Overview of new developments and recent trends in mobile marketingHenry Oh, VP of Sales and Operations, Tenjin
UK GIAF panel: The future of game monetizationCraig Albeck, Paul Simon and Spike Laurie Host: Chris Wright
UK GIAF Q&A: Lessons so far from the Saga of 300 Million PlayersVince Darley, Chief Data Scientist, King
UK GIAF Q&A: There and back again – Being 3D in a 2D worldBarry Hoffman, Chief Strategy Officer, Zerolight
UK GIAF: Lessons so far from the saga of 300 million players at KingVince Darley, Chief Data Scientist, King
US GIAF: Measuring collaboration in a multi-player gameDeirdre Kerr, Associate Research Scientist, ETS
UK GIAF Q&A: Generating insights from analytics & the key challenges encounteredFred Easey, Head of Analytics, Space Ap Games and Juan Gabriel Gomila Salas, CEO, Frogames
UK GIAF: A practical guide to answering business questionsFred Easey, Head of Analytics, Space Ap Games
UK GIAF: What to do with data from 1 billion devices in China?Peter Warman, CEO and Co-founder, Newzoo
UK GIAF: From data science to data impact – On many ways to segment playersVolodymyr Kazantsev, Head of Data Science, Product Madness