Enjoy our library of past event recordings.
These are updated regularly so check back soon!

UK GIAF Q&A: The 3 reasons why games fail and how you can avoid them!

Franco Spina, Senior Game Designer, deltaDNA

UK GIAF Q&A: Life in the Fastlane

Fred Easey, Head of Analytics, Space Ape Games

UK GIAF Q&A: Understanding and measuring in-game social networks

Lee Gumbrell, Data Scientist at First Touch Games

UK GIAF Presentation: The 3 reasons why games fail and how you can avoid them!

Franco Spina, Senior Game Designer, deltaDNA

UK GIAF Presentation: Life in the Fastlane

Fred Easey, Head of Analytics, Space Ape Games

UK GIAF Presentation: Understanding and measuring in-game social networks

Lee Gumbrell, Data Scientist, First Touch Games

Important trends in ad strategies and how to benefit from them

Dr. Isaac Roseboom, Chief Strategy Officer, deltaDNA

UK GIAF Q&A: Analytics: How & why you are making a mess of it and ruining your analysts’ lives

Dr Dan Bergin-Holly, Product Lead, Exient

UK GIAF Q&A: Freeblade – A retrospective

Dan Parkes, Data Scientist/Sound Engineer, Pixel Toys

UK GIAF Q&A: How to make globally successful kids’ games

Matt Sheppard, Technical Solutions Manager, Turner

UK GIAF Presentation: Analytics: How & why you are making a mess of it and ruining your analysts’ lives

Dr Dan Bergin-Holly, Product Lead, Exient

UK GIAF Presentation: Freeblade – A retrospective

Dan Parkes, Data Scientist/Sound Engineer, Pixel Toys

UK GIAF Presentation: How to make globally successful kids’ games

Matt Sheppard, Technical Solutions Manager, Turner

UK GIAF Q&A: Video advertising strategy in F2P mobile gaming

Sharon Biggar, Chief Analytics Officer, SocialPoint

UK GIAF: Video advertising strategy in F2P mobile gaming

Sharon Biggar, Chief Analytics Officer, SocialPoint

UK GIAF: Important trends in ad strategies and how to benefit from them

Isaac Roseboom, Chief Strategy Officer, deltaDNA

UK GIAF Q&A: What the best games know about analytics that the rest don’t

Isaac Roseboom, Head of Insight, deltaDNA

UK GIAF Q&A: Understanding and improving games through machine learning

Natasha Latysheva, Data Scientist, Jagex

UK GIAF Q&A: Harnessing the power of data in real-time multiplayer games

Fred Easey, Head of Analytics, Space Ape Games

Data secrets for game monetization

Mark Robinson, CEO, deltaDNA

US GIAF Q&A: Overview of new developments and recent trends in mobile marketing

Henry Oh, VP of Sales and Operations, Tenjin

US GIAF Q&A: Making games pay – Data secrets for monetization

Mark Robinson, CEO, deltaDNA

UK GIAF panel: The future of game monetization

Craig Albeck, Paul Simon and Spike Laurie Host: Chris Wright

UK GIAF Q&A: Lessons so far from the Saga of 300 Million Players

Vince Darley, Chief Data Scientist, King

UK GIAF Q&A: There and back again – Being 3D in a 2D world

Barry Hoffman, Chief Strategy Officer, Zerolight

UK GIAF: Lessons so far from the saga of 300 million players at King

Vince Darley, Chief Data Scientist, King

How we created player focused ad mediation

Chris Wright, CTO, deltaDNA

US GIAF: Measuring collaboration in a multi-player game

Deirdre Kerr, Associate Research Scientist, ETS

The secrets to successful F2P ad monetization

Mark Robinson, CEO, deltaDNA

Top soft launch strategies for awesome metrics

Mark Robinson, CEO, deltaDNA

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