Enjoy our library of past event recordings.
These are updated regularly so check back soon!

UK GIAF Q&A: What the best games know about monetization that the rest don’t

Isaac Roseboom, Head of Insight, deltaDNA

UK GIAF Q&A: Understanding and improving games through machine learning

Natasha Latysheva, Data Scientist, Jagex

UK GIAF Q&A: Harnessing the power of data in real-time multiplayer games

Fred Easey, Head of Analytics, Space Ape Games

Using gamification and personalisation to enhance player value

Mark Robinson, CEO, deltaDNA

US GIAF Q&A: Five key trends shaping the future of mobile games

Kieran Barr, VP of Mobile, Newzoo

US GIAF Q&A: Overview of new developments and recent trends in mobile marketing

Henry Oh, VP of Sales and Operations, Tenjin

US GIAF Q&A: Making games pay – Data secrets for monetization

Mark Robinson, CEO, deltaDNA

UK GIAF panel: The future of game monetization

Craig Albeck, Paul Simon and Spike Laurie Host: Chris Wright

UK GIAF Q&A: Lessons so far from the Saga of 300 Million Players

Vince Darley, Chief Data Scientist, King

UK GIAF Q&A: There and back again – Being 3D in a 2D world

Barry Hoffman, Chief Strategy Officer, Zerolight

UK GIAF: Lessons so far from the saga of 300 million players at King

Vince Darley, Chief Data Scientist, King

Real-time player management lessons from social casino

Isaac Roseboom, Head of Insight, deltaDNA

US GIAF: Measuring collaboration in a multi-player game

Deirdre Kerr, Associate Research Scientist, ETS

The secrets to successful F2P ad monetization

Mark Robinson, CEO, deltaDNA

Top soft launch strategies for awesome metrics

Mark Robinson, CEO, deltaDNA

UK GIAF Q&A: Generating insights from analytics & the key challenges encountered

Fred Easey, Head of Analytics, Space Ap Games and Juan Gabriel Gomila Salas, CEO, Frogames

UK GIAF: A practical guide to answering business questions

Fred Easey, Head of Analytics, Space Ap Games

UK GIAF: Tweaking randomness in social casino

Juan Gabriel Gomila Salas, CEO, Frogames

Optimising retention: Analytics driven design strategies

Mark Robinson, CEO, deltaDNA

Retention or revenue: How to have it all in F2P

Mark Robinson, CEO, deltaDNA

UK GIAF: What to do with data from 1 billion devices in China?

Peter Warman, CEO and Co-founder, Newzoo

UK GIAF: From data science to data impact – On many ways to segment players

Volodymyr Kazantsev, Head of Data Science, Product Madness

UK GIAF: Trends in game analytics – What’s happening (and why)

Heather Stark, Analyst, Kinran Limited

7 deadly game insights

Mark Robinson, CEO, deltaDNA

Avoiding a F2P flop: The analytics approach

Mark Robinson, CEO, deltaDNA

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