In Games Analytics, VR

One of the most exciting things about Virtual Reality in 2016, is that it has been the year people are finally able to buy the technology, moving from virtual to reality. It is no longer just a device of the future.

We have compiled some of the latest VR opinions and insight from those in-the-know, from Polygon, PocketGamer, Wareable and TechCrunch, to keep you up-to-date on the latest technology, design and innovations, as well as the commercial and practical viability of Virtual Reality.

In this roundup, discover the importance of ‘keeping it weird’, the future of VR gaming, the must-have games and find out exactly what visuo-haptic interaction is and its importance in combatting spatial limitations.


1. Keep virtual reality weird – Polygon

Ben Kuchera on the infinite set of new realities to discover in VR and the importance of ‘keeping it weird’ to experience virtual childhood.

“I’m often struck by how many people walk out of the demo either feeling a sense of joy or being completely unsettled. These sorts of VR experiences can also sometimes feel strangely religious.”

Read it here:


2. Virtually yours – PocketGamer

Pam Peterson from Climax Studios ponders the state of Virtual Reality now we’re well into 2016 and examines why it is the future of gaming.

“In the short term, mobile VR is the place where you can see fast growth – and importantly, as a developer, make money.”

Read it here:


3. Best VR games 2016: Titles you can’t miss – Wareable

A round up of the most exciting VR games you should be checking out that are available on HTC Vive, Oculus Rift, Samsungs Gear VR and Google Cardboard.

“VR finally feels real in 2016. With a range of handsets, you have yourself a huge selection of both high-end and mobile games to choose from.”

Read it here:


4. How VR could have you walking in circles without you knowing it – TechCrunch

To help combat space limitations in VR, researchers have come up with an intriguing idea called Unlimited Corridor, using visuo-haptic interaction.

“VR’s promise of boundless virtual worlds to explore is, in practice, rather more tethered to reality, given physical limits on play spaces. A team of Japanese researchers reckon they have come up with a better idea – visuo-haptic interaction.”

Read it here:


If you liked this article, you can read 3 predictions for data use in VR mobile games article here.

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